Australian gamers have emerged from PlayStation’s latest State of Play showcase emotionally overloaded after receiving fresh looks at God of War, Wolverine and enough cinematic trailers to make one bloke in the group chat declare he has “always understood narrative design”.
The gaming industry praised the event as a celebration of myth, character and immersive world-building, which is industry language for “please preorder before you remember rent is due”.
“These games explore identity, grief, violence, memory and belonging,” said one marketing executive, standing beside a release calendar with more lore than most government cultural policy documents. “Also, here are three editions, one steelbook and a digital deluxe bundle with a cloak.”
First Nations gamers said it was deadly watching billion-dollar studios discover that stories have ancestors, place and consequences, although some asked whether that same curiosity might one day extend to not treating real cultures like decorative side quests.
Uncles watching from the lounge said they respected Kratos’ journey but still believed any man yelling that much should be handed a broom.
Retailers confirmed the spiritual journey would begin at $109.95.
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